Game Development and Innovation Center, Calaris Studio was established
in November 1993 by Zieliński brothers. At the very beginning of its
activity Calaris Studio was known as TSA Proprietary Software
Development. The first computer game published on polish market was
"Rooster". The most significant, legendary computer game magazine “Top
Secret", announced this product in January 1994 as “the first polish
true fps…" We received also Playbox fair award for the debut of the
year. During next two years, we created series of games on Amiga
platform. Among them were such issues as “Dan Wilder" and “Intercalaris"
nominated as the game of the year, because of its unique and highly
efficient graphic engine.
In this period Calaris Studio decided to start cooperation with other PC game studios.
Joining efforts with Elysium Images we began production of “Net Guard",
and with Corwin Software Studio we worked at “Mortyr", which appeared to
be the great success - world wide known popular computer game.
Thanks to great experience, advanced technology, and well-prepared,
determinated employees Calaris Studio has been enjoying its renaissance.
Since that time it has been regularly preparing high-quality products
providing entertainment for players spread all over the world.
Nowadays Calaris is a rapidly developing company represented by two
experienced, well-organized design teams with leading publishers as its
clients.